Games

28
Feb 09

Race Pro


There’s been a real lack of racing games on the 360 recently. There’s always been a healthy amount of racing game from arcade through to sim like but since GRID (which i really didn’t like apart form the graphics) and Forza 2 (so long ago now) there’s been hardly anything. Thank goodness for Race Pro which was released last week.

Now unlike most games that I pick up, first impressions aren’t very good. Graphically this isn’t a looker and while proficient enough it suffers from frame rate issues, stuttering during playback and a fairly standard career mode that does nothing new.

Online options are also more limited than similar games and suffer from some issues. Hosting a game can be problematic at first as when a new player joins the game the hosts game stutters. Even worse, to change car choice you need to drop the game and restart the multiplayer room. You can change the track your racing on while using the same cars but that’s about it. Pretty poor. Scoreboards are also full of glitcher times. Sigh.

However, this is a game from SimBin, renowned for their PC racing game pedigree. Move the settings to professional, turn off all the driving aids and switch to manual gears and you’ll find the best driving sim on the 360. It feels superb and online play has been excellent so far despite the shortcomings already mentioned. I’ve spent a couple of nights now online with the game and it is very rewarding and will definetly be the racing game of choice until Forza 3 eventually appears.

The physics just feel right. Unlike other console racers where there physics, or lack off, are soon exposed everything in Race Pro feels real. You can flip your car and I have done a couple of times now. Most other racers refuse to flip no matter what you do. Also refreshing is the car and track choice. A variety of tracks are making their first appearance on the 360 and Race Pro is all the better for it’s track variety. The cars are also varied, each having their own unique feel and sound. One thing that really does annoy though is that cars need to be unlocked before you can play them online. What a daft decision. By not having at least a car unlocked on each class makes it difficult to join random races online until you’ve played quite a bit of the career mode which is fairly dull and unrewarding. It also makes it difficult for friends to pick up the game later in the year and join in online until they have unlocked some cars. Ill thought out and a lack of understanding what players want from a game, both offline and on.

The fact that it’s graphics are a bit of a let down should not put you off this game. It’s a shame but doesn’t detract from the games main selling point – highly realistic racing. While some issues may be fixed via a patch I don’t hold out much hope as we haven’t really see many games get better and better with patches (online Burnout Paradise perhaps?). I love the game and hope others pick up and enjoy it too but it will be a hard sell for Atari. It would be great if there’s enough sales for a Race Pro 2 with better graphics and presentation and a larger range of online options and tracks. The racing engine deserves it.

31
Jan 09

Home


Home on the PS3 has been out for well over a month now. Since then there have been updates to the software plus additional content so it seems more appropriate to scribble down my thoughts.

Home is downloaded and installed on your PS3. It’s accessed from the XMB as if launching a game or separate app. Initially I couldn’t connect to Home but after the first update I’ve been find. Some of my friends have still been unable to connect though. After 5-6 weeks. Sony admitted recently that they had released Home too early – it certainly looks that way based on my experience.

Once in Home you start off in your house. You can buy other homes and also furniture for your current home. I used the word buy – get used to it. While there are some things for free in Home, a lot of the content is pay for only. One other aspect to get used to in Home is waiting.

As you move from your Home to the shopping centre, cinema, bowling alley, arcade games, basically any new area, you need to download and install that area. I found this tedious and took away any feeling of inversion in a virtual world. Even worse, the bowling alley, pool tables and arcade machines – you need to queue to use them. If they are in use you need to wait your turn. I do not jest.

In a virtual world Sony have implemented queue’s. Unbelievable. Who thought this was a good idea?

It would be bad enough if the games were worth playing but they aren’t. Virtual Pool on the iPhone is leaps and bounds better than the pool found in Home. A new addition is Red Bull Air Racing but this is no better than a few years old Flash game. Very disappointing.

Add to this a cinema where you can watch movie trailers and quite a few shops where you can buy clothes, furniture and features for your house and you have one of the worst features of the PS3. I can’t believe this was once talked about as a dashboard replacement.

16
Nov 08

New Xbox Experience


On November 19th (just three short days away) all Xbox 360 owners will get a new dashboard delivered to them – the strangely titled New Xbox Experience. I was selected in the latest round of previews so I’ve had the dash since Friday. So what can you expect later this week?

The dash does a quick install followed by a reboot. You then download the new dashboard which took me under two minutes. You then watch a swanky video before your presented with the avatar creation screen. Microsoft are chasing the Wii market so everyone has to create an avatar. The creation options are pretty varied – a lot more than I remember on the Wii but I found it harder to get a character that was a look alike despite the greater options. It’s no surprise that an avatar specific store is also on it’s way which would explain why the clothing options were underwhelming. They had lots of options but you couldn’t change the colour of any of your choices. Cha-ching! The avatars can be used within games but I’d expect to see that in Arcade titles only. With the avatar creation out of the way your dropped into the new dashboard.

Dash

Instead of blades and moving right to left through options you move through a vertical list. The animations are very quick and it’s easy to get around. It’s a lot more visual than the previous dash so it’s good to see the speed is there with all the extra gloss. The first, erm, folder (not sure what the proper name is) is Welcome which introduces the new dashboard – this menu can be disabled – as far as I can see that’s the only one that can be removed or customised in any way. These folders look as if they are based on Coverflow as seen in OS X. The other menu’s are as follows:

My Xbox – For me the hub of the system and will become the most used menu. Access the current game, access other games installed on your hard drive, media libraries and your 360 settings.

Friends – Shows your friend list. This is really well animated and highlights the avatars well. However it is slower to see who is online as you can only see a few friends at any one time. However it display friends parties really well and it looks easy to join parties from here (based on the Microsoft video detailing the party feature as I don’t know anyone else with the new dash).

Party

Inside Xbox – shows you stuff from Microsoft – behind the scenes videos and other stuff like that

Game and Video Marketplace – A really nicely animated menu for the marketplace content but you can also browse via a three screen system which makes finding content in these large folders a lot easier. At the dashboards official launch you can also browse the marketplace content from the xbox.com website and seemingly tell your Xbox to download any content you select.

Browse

Events – For special one off type events and more social gaming

Spotlight – Combines bits from other menu’s and shows you the game in the disc drive, lets you access your gamercard, see achievements – all standard stuff. You also get to see adverts and not just for games – anything could appear like the Subway advert in the above screen.

There’s also a couple of missing menu’s for Europeans. We don’t have Netflix here so don’t get any of those features and also Primetime is missing, rumoured to be delivered next Spring. Primetime is where Microsoft hope to provide more social gaming akin to the Wii with games like 1vs100. Not a big miss for me and something to look forward to next year.

I had reservations before getting the dash but I really like the new system for everything apart from the friends list which feels slower to access the same information as before. However the blades haven’t gone away entirely. Hit the guide button from the dash or in a game and you access a blade based menu that gives you quick access to…well, everything. Friends lists, messages, party setup, media playback, marketplace and system settings. So the best of both worlds.

Guide

This menu is called the Quick Launch Bar and is really snappy to use. However a couple of times I’ve had issues getting back out of the QLB. Pressing B should take you back a page but I’ve had it hang for 5-10 seconds a couple of times. Not sure if that was due to the game running in the background or not but it was a bit annoying.

This update doesn’t just change navigation options – there’s a few new features that should have a big impact on how I game. The first is Parties. You and up to seven other friends can create a party. The party can then move from game to game as a group or just chat privately while each group member does there own thing – play different games, watch movies etc.

Party Options

You can set the party up so that you need to invite friends or just allow friends to join without invites. The party feature is a godsend as the amount of swearing, screaming, shouting and singing on Live can be intolerable. Certain games seem to attract a higher amount – Fifa for example. It will be great to setup a party and then play Fifa as our club without constant interruption. This is another feature I couldn’t test as no one I know has the dash.

The second new feature is game installs. You can now install a game fully to the Xbox hard drive and play from there rather than the disk drive. This allegedly makes the game quicker to run but without a stopwatch I couldn’t tell. The biggest impact is on noise – the disk drive on the 360 is noisy as hell and not having that spin makes the 360 a lot quieter and allegedly less hot too. This is such a big deal for me, so much so that I bought the 120GB hard drive so I can take full advantage of installing. So far it’s been excellent. I’ve installed Fifa, Gear of War 2 and CoD:World At War and all work well. The installs take anything from 5 to 15 mins depending on game size. While installing though you can still access the guide menu which is nice.

I noticed a few other things in the last couple of days. Launch a game and you’ll get a pop-up telling you that friends are also playing the same title. I also turned off auto playing of games when inserted so that I could play the game from the hard drive – even though the game in installed you still need the disk to verify that you own the game. One other issue is with NAT settings. After installing I had some issues getting into Fifa games. Only a couple worked out of 20 or so attempts. On checking my NAT settings, which were previously Open, they had moved to Strict. The advice was to reboot my router which I thought strange but that worked so I’d advise you to reboot your router after upgrading or at the very least check your NAT settings. The check was also a lot faster than on the old dash. Thankfully video and music playback from the Mac still works as does selecting custom soundtracks in game.

So overall a very nice upgrade. The dash looks a lot nicer than the old one and if your put off by it’s looks you’ve still got the old blades available via the guide button. In fact the guide button is a lot more useful than it is today. I would have liked to see some more new features like the ability to take pictures in game rather than each game providing it’s own functionality, take video’s in game and upload to Youtube or a Microsoft site.

What’s surprising is that we are getting this new look and extra features without having to buy a new console. Usually this type of upgrade would only come with new hardware so it’s nice to see Microsoft not resting on it’s laurels and trying to innovate and improve the dashboard further. On improving the dashboard it also widens the lead that it already had on the PS3. Sony really need to take a long hard look at it’s own dashboard system and hopefully learn from the 360’s better features. Here’s hoping that the upgrade goes well for all on Wednesday and we don’t experience any Live issues which would be a real shame.

27
Sep 08

WipEout HD


Wipeout on the PS1 heralded a generational leap in home consoles. It was the essential launch game for Sony and it left a long and satisfying impression on me. Updates over the years have ranged from middling to good with the two games on the PSP being particularly good. WipEout HD has now finally arrived for the PS3 as a downloadable PSN game. Does this mean it’s a cut down game? Far from it.

WipEout HD

The screen above is from the actual game. Jaw droppingly good. Screens however can mask how a game actually moves but in WipEout’s case (why the uppercase E???) the game is so smooth, fluid and best of all fast that it’s a joy to behold. I’ve been playing it since Thursday and I’ve yet to see a drop in frame rate or a graphic effect that seems out of place. The menu’s and overall graphic design is excellent. Each new mode or track offers something new and fresh. Coupled with that is a great soundtrack. The original Wipeout changed how game music was used. Established bands like Leftfield and Chemical Brothers provided some of the tracks and it was so fresh and different from other game at the time. WipEout HD doesn’t have the same impact but it’s still quite good. You can also use your own music by creating playlists on the PS3. Unlike the Xbox though you can’t listen to music streamed from from Mac’s or PC’s but at least there is an option. More important than any audio or visual concerns is the handling and feel of the craft. Mess that up and the game is a waste.

WipEout HD

For me the handling is spot on. The craft have a real weight to them. As the game speeds up it can get difficult and there is a pilot assist mode to help but don’t use it – once you get used to the handling it just feels so right and getting it right without any assists is so satisfying.

There are a few game modes but strangely less than on the PSP versions. You have the normal race and tournament modes and fastest lap, time trial modes. Thankfully the zone modes from the PSP games are included. The graphics are stripped down (see above screen) and you have to try and clear as many zones as you can, your craft getting faster and faster as you clear the zones. It’s a real challenge and is very hypnotic. You unlock more tracks and challenges via the Campaign mode. As you progress in this mode there are more options unlocked in the Racebox mode. You can basically set up any style of game for any track and then race it. Great flexibility which also applies to the online mode.

I’ve only had a few online games but they have all been excellent. Still very quiet compared to the Xbox due to a lack of headsets but online felt very smooth with little signs of lag. It’s also a lot more competitive than the offline modes.

So, any negatives? Well there is a reported bug that the game locks up if you have a friends list of more than 50. There’s also people reporting general lock-ups but I’ve not seen any. There’s also only eight tracks, which can be reversed, which feels a bit tight especially as they are lifted from the PSP games.

WipEout HD

However the tracks have been totally remodelled and look superb. Eight tracks also doesn’t sound so bad when you hear the game costs £12. It’s available as a download only but this is an absolute bargain. Don’t let the fact it’s available on PSN put you off. This is a high quality game full of customisation and unlockables to keep you playing all the while adding a superb online mode. There’s also a photo mode which allows you to take pic’s and save them to the PS3’s hard disk and I’m sure there will be future track packs available to extend the game even further.

This is an essential purchase for the PS3. Cheap, great gameplay and some sublime graphics makes for a really good package. The PS3 would have got off to a much better start if, like the PS1, this had been available as a launch title. Looking like a strong period for PS3 with Little Big Planet coming in October. About time. I’m off to create a Wipeout playlist or two. Hopefully see some of you online soon for a race or two.

2
Aug 08

Geometry Wars 2


I loved the first Geometry Wars (Retro Evolved to give it it’s full title) which has been out for ages on XBLA. The sequel came out on Wednesday and it easily surpasses the original. Geoms are now dropped by each shot enemy which changes the gameplay ever so slightly. Collect geoms to increase your multiplier. There are also a couple of new enemies. Rockets fire both horizontally and vertically across the playfield which I’m sure is added to stop you rolling clockwise through the game racking up points. Local multi-player has been added but the biggest addition is there are now six different game modes.

  • Deadline: Score as many points in three minutes. You get unlimited lives but if you want a decent score don’t die.
  • King:One life and no bombs. Safety zones appear randomly which enemies cannot enter while the player can only fire and cannot collect Geoms while inside a zone. The zone shrinks and disappears a short time after it is entered, forcing you to move zone to zone. Think strategic chicken.
  • Evolved: Similar in style to Geometry Wars: Retro Evolved, score as many points as possible with no time limit. The old classic but with more enemies on screen than before. I think.
  • Pacifism: One life and cannot shoot. Fly through gates to destroy nearby enemies, and earn extra bonus points by flying through gates in rapid succession.
  • Waves: You have one life and must avoid and destroy waves of rockets that fly horizontally and vertically from the edges of the playfield.
  • Sequence: Twenty levels, each with a predetermined pattern of enemies. You have thirty seconds to destroy all of the enemies in each level. If the player loses a life, they are taken directly to the next level, but the game ends if the player loses all of their lives.

Each of these is pretty unique and add’s a depth and variety that the first game didn’t have. Also polished is the graphics and sound. Screenshots are pretty pointless as they don’t show the game in motion. When the screen is busy the game looks amazing. So colourful, no slowdown, all in HD. Sound has also stepped up from the original – each mode has it’s own soundtrack which fit so well, especially deadline.

However Geometry Wars claim to fame was it’s gameplay and that’s been retained…in spades. Even more so with the new modes which only add to it’s charms. There’s also some subtle little touches that add to the game. It supports online scoreboards which can be accessed as usual but while playing each of the modes your friends highest scores, not yours, alongside their name is displayed at the top right of the screen. Just to niggle you that bit more as you try and better them. Genius.

This game is like a drug. Each and every time you have just one more go, each and every time thinking you can better that score. For me it’s as pure a game as you can get. Simple, addictive and great to play. Remember that this only costs 800 gamerpoints…£6 or so. Unmissable.