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GTA IV - It’s Here

Some initial random thoughts from my first 30 mins on single player…and first three hours on multiplayer. If you want it summed up in one word - unmissable.

  • Very cinematic intro - don’t skip it!
  • Rich environment, great graphics. Lot’s happening around you that you need to spend time looking at and taking in. So big. So much to see. Massive scale.
  • Cars are varied and handle superbly. Different and takes time to get used to and you need to brake. Loving the wheelspin’s and momentum of vehicles.
  • Not done enough single player to say any more. Same old GTA fare by the looks of it which isn’t a bad thing!
  • Multiplayer takes a bit of getting used to. it probably helps to have done some offline missions first and get used to targeting, cover system, changing weapons. I didn’t and i suffered!!
  • Multiplayer offers the whole of Liberty City if you want it. Deathmatch, Team Deathmatch and a few other modes that I didn’t have time to try. Cops and Crooks is a great game mode though. So much fun! So many ways to kill/die. It can feel overwhelming though.
  • Thankfully there’s an option to respawn nearby where you died. Keeps you close to the action - anything else could lead to boredom crossing the map to get to enemy team.
  • Racing modes are fun. Losing car after death though and getting a scooter can be frustrating but superb for your frineds.
  • Rockets on a small map is frantic. Rockets look superb!
  • No mute. Loud Americans! XBox Live should allow you to default voice communications by region/countries. Mute all yanks!
  • Helicopters! A great way to travel.
  • In just one night so many memorable moments. First time I used the sniper to stop a car was superb. Seeing and driving cars with no tyres. Cheesy in the fire engine. Me not being able to kill anyone. Me not being able to drive. Class
  • It’s a sandbox game so don’t expect the honed multi-player of Halo, CoD, Forza etc. it really is up to you how you want to play.
  • Soundtrack ticking boxes so far. Heard Queens One Vision and some Phil Collins tonight.

So. Some initial thoughts mostly all positive. One also closing note. Glad I picked up 360 version over PS3. Some reviews have mentioned better graphics on the PS3 but this comparison between both shows me that any difference is hard to spot. It’s also been found today that the res of the PS3 version is 640p against the 360’s 720p, that the PS3 multiplayer service has been down and had connection issues today and also that the PS3 version is freezing. Solution - delete your game save and also the game install. Nasty. Xbox Live (for me anyway) performed without a hitch tonight. Great to login and see 15 friends all playing the same game. Can’t wait to really get into the game. More thoughts probably next week on how it plays after a few days.

GT5 Prologue

The title that the PS3 has been waiting for or a glorified demo that is a shameless cash in on a game starved community? Depending on how much time you give the game you could easily walk away with either impression.

Playing GT5 Prologue brings back a lot of memories. Lovely menu’s, soft jazz elevator music playing in the background and some slow cars to get you into the game. It’s always wrong to judge Gran Turismo titles on initial play as it usually has real depth that unveils as you play more. However in single player, playing though the first three classes is fairly dull. I don’t think I played a challenge more than twice to complete it until I hit A class. Even then the only reason was to get money to buy cars to complete challenges. What a grind. This was supposed to be a racing game, not a grind game. It took a long time of repetitive gaming to get enough money to buy cars to complete A class.

GT 5

However completing A class open’s up a far more interesting game. S class is unlocked and also car tuning. Suddenly the tweaking that is the heart of getting fast times and better handling out of cars is available throughout the game. I can’t understand why the dev’s would want to lock this out until now. The earlier modes aren’t that challenging and quite a few people will never even get to see this part of the game due to boredom of having to grind.

S class is excellent though. Fast cars and some great challenges. Also excellent are the car models and the variety. For a cut down game there’s more than enough to keep you occupied including a 2007 F1 Ferrari. It only costs £2,000,000 though so it’s something I’ll never probably see. Graphically the car models are stunning - far more impressive than Forza 2. Not so impressive are the tracks. They range from good (as in almost as good as Forza) to poor. Some graphical glitches and vsync issues mar some tracks. There are also only six tracks so not much variety. Remember though that this is prologue only though.

One of the big claims from Polyphony is around the online modes. In fact there have been claims that this is the best online console racer. Ever. With races of up to 16 players it sounded good on paper but in practice it’s pretty ugly. Firstly there are no private rooms, no friends lists and a real lack of community. This will be fixed in a patch. Allegedly. Online works by offering events that you can take part in. Early events use slower cars. People taking shortcuts or barging into others aren’t penalised. There’s also the issue of no car damage and also the fact that on many courses, not slowing into corners and using the barriers to keep you on the track is the fastest route. Cue online gaming at it’s worst. If there is a collision the two cars go invisible to limit damage. I was amazed as someone raced into the back of me, us going transparent and him keeping most of his speed (don’t think he touched his brakes at all) and continuing to drive through me. Unbelievable. Damage is also promised later in the year.

S class events offered some hope in that people taking to grass and barriers are punished by slowing their car for 4-5 seconds. Except that people shunted off track by idiots are the ones punished…not the real cheaters. Hopefully Polyphony will fix this before the proper game. They’ve allegedly got a year.

Something they don’t need to address though is the car handling which is superb. Each car handles and feels differently but feels…right. However it doesn’t feel any better than Forza 2. Computer AI is abysmal though. Awful in fact. AI cars will continue on their path no matter what’s in there way. Polyphony also added events like AI cars spinning out during a race. This is spoiled though when you realise that offline events are scripted. Every race is the same. A car putting a wheel on the dirt and kicking up dirt does it on the same track at the same corner at the same time each and every race. Really takes away from the atmosphere.

So it’s really a mixed bag. Give up before S class and your left with a pretty bad taste. Grind out some money though and there’s a really enjoyable racer hidden away. Just don’t expect much online. Also, don’t buy via download which costs £24.99 while the Blu-Ray disk costs around £18 online. So much for digital distribution reducing costs. More like increasing profits. One final thought. This isn’t a console seller. If you’ve already got a 360 then Forza 2 is a far better game. Next year when the full GT5 is launched could be a different story.

Rumble

So only a day after picking up GT5 Prologue I decided that the PS3 pad really had to go…and that meant ordering an import Dual Shock 3 from Hong Kong. A couple of days later and the pad was delivered. It certainly doesn’t address many of the flaws of the PS3 pad but it did do at least two vital things - add weight and provide rumble support.

Dual Shock 3

The rumble feedback makes all the difference and add’s to the realism in GT5 (thoughts on this soon). It also makes gaming on the PS3 feel more familiar. When rumble was first added to the PS1 pad’s it all felt a bit odd at first but it then became default for all consoles and it’s taken as a given. Gaming on the initial PS3 pad just felt…empty. This has now been resolved and it’s also good to get back to a pad with weight which also feels more rebust than the creaky original.

It’s a real shame though that Sony didn’t think to redesign the appalling triggers, fix the dead zones on the sticks and tweak the design so that they are less cramp inducing. Many can debate on which console is the best. Little will argue that the 360 pad is one of the best ever which smacks the PS3 pad silly.

PS3 - PC In Disguise

The whole point of a console is to provide great looking games that are guaranteed to work without the hassle of installing the game, patching it, opening up firewall ports and configuring server and friend lists on a per game basis. It’s what I’ve become used to with the original Xbox and then the 360. So why is the PS3 so fucked up?

Before I rant on I should say this isn’t a Microsoft fanboy love in post. The PS3 is a great media player and there’s lot’s of things I really like about it compared to the 360. However the amount of firmware updates it’s now had are bordering on the ridiculous. Even worse, I still can’t access my friends list, chat to friends, playback music or easily swap to another game while in a current game. I need to quit and go back to the XMB and then I can chat etc. It feels so backwards when compared to the 360. Sony are promising in game XMB this year but I’ll believe it when I see it.

Another growing trend on the PS3 is installation of games. If you download anything from PSN then you then have to install it. This applies to all games, from the small 40Meg games up to gigabyte installs for Warhawk and GT5:Prologue. However more and more games insist on an install before you can even play the game. Most Capcom games and now GT5:Prologue want to install content on the hard drive. While this allegedly improves performance this step is taking up to 20 mins - hardly a console experience. Makes me chuckle when I think back to MS launching the original Xbox and how Sony sneered that it used a hard disk and was really just a PC. How times have changed.

Further annoyance with GT5 was an update you had to download before you could play the game. This took about an hour for me to download but I was lucky. I know a couple of people that had to try many times before the download actually worked. Grrrr. Once in the game GT5 lists ports that should be opened as well for online play. I’ve not had to do that for a game in years. How many people would know what to do?

I think that’s my major annoyance on the PS3. It feels bitty compared to the unified experience on the 360. It feels like PC gaming. Simple tasks on the 360 are made difficult or impossible on the PS3. Headset’s are a given on the 360 yet on the PS3, because they aren’t standard, you get issues. Quiet games or worse, compatibility issues within games. It’s for all those reasons, plus the fact that the majority of friends are using the 360, that non platform exclusives are always purchased for the 360 and there is nothing that Sony are doing that look like changing my mind. Shame.

War Over?

It’s taken long enough but it finally looks like next gen HD disk format has been chosen - Blu-Ray has won. Ever since Warner went Blu-Ray only the writing has been on the wall. Most people seemed to give HD-DVD until the end of the year. That looks to have been optimistic.

Reuters are now reporting that Toshiba are giving up on the format. RIP HD-DVD. This comes in the same week that many large retailers moved to either Blu-Ray exclusive or to promoting Blu-Ray as the first choice format. I couldn’t give a toss about what format was the best from a technology standpoint. I just wanted one to succeed and for the HD market to grow with a sole format like CD’s and DVD’s. Hopefully thats what will happen now even if the HD-DVD fanboys think that Blu-Ray is a bad choice or that downloads will now take over.

The downloading options are starting to get interesting though. Apple TV Take 2 launched last week offering HD video rentals. I’d dismissed these as although they are HD in terms of resolution there bitrate is usually low to reduce bandwidth, so making them not much better than DVD, especially a good upscaled DVD. However the reviews have so far shown the rentals to be very good, in between Blu-Ray and US cable broadcasts. With start times rumoured to be under a minute it’s starting to look good for HD, especially with Apple TV. However why spend £200 on Apple TV when a PS3 costs £280, can play Blu-Ray disks, is a very capable media playback device (for Mac users try MediaLink) and when Play TV is released will be a Freeview player including HD and also act as a PVR. Even more impressively, the PS3 allows you to browse the internet and again with Play TV can do a slingbox and broadcast TV to the PSP. All very impressive. Almost forgot - it plays games too.

If someone asked me today to recommend one media player it would easily be the PS3. That’s something I didn’t expect to say even a year ago.

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