Posts Tagged: Technology

12
Jun 09

DigitalOutbox


I’ve been fairly quiet on the blog recently and for a change it’s not work or gaming taking up my time – it’s a new hobby. I’ve been cooking up something with Shakeel for a few weeks now and finally we got it launched this week. DigitalOutbox.

DigitalOutbox is a weekly podcast where myself, Shakeel and some weekly guests (eventually!) will discuss computing, gadgets and gaming. A mixture of news and topic discussion with a bit of humour thrown in while keeping it relevant to the UK. Our first episode is now out and available from iTunes or the website feed.

Over the coming weeks and months we want to expand into screencast and video download’s (and if you think I don’t have the face for video, wait until you hear the voice) but that is more dependant on time and also our own skills. This is all very new for us and is certainly out of our comfort zone but it’s something we’ve wanted to do for quite a while so it’s good to see it finally up and running. We’ll also be blogging our more tech related posts on DigitalOutbox rather than our personal blogs. Hopefully if you follow this site and/or the RSS feed you’ll want to do the same for DigitalOutbox. If you want to keep up to date on our goings on then follow us on Twitter.

We have a lot to learn and our first few attempts have been quite ropey but hopefully with time we’ll improve and build up quite a nice podcast series. I’d love to hear any comments, suggestions or feedback either on iand.net or the DigitalOutbox website. Wish us luck!

26
Mar 09

OnLive – A new Era?


GDC is currently in full flow and the biggest story for me has been OnLive. The press conference from GDC is very impressive. New titles available over the internet instantly. No downloading, no patching, any platform. Run on an inexpensive micro-console connected to a TV via HDMI or in a browser using a plugin on low specification Mac’s or PC’s. How?

The game isn’t played locally. You connect to a server and the game is played there. What your seeing on your TV or computer screen is streamed video. The concept just sounds so….wrong. Technically it sounds like an impossible proposition. Lag, key to an enjoyable online game, would surely kill the service.

Watching the launch presentation and the lag issue is addressed. Typical video lag is quoted as 500ms. OnLive have developed a system where video lag is 1ms. The service is demo’d and certainly looks quick enough with no lag. There looks to be a little lag during the Crysis demo though. However, remember this is Crysis running on a low end Dell. Admittedly it’s not running at a high resolution or frame rate but none the less it looks extremely playable. The other demo host then joins in a multiplayer game via the micro console. Again a very seamless experience is demonstrated and it certainly all looks impressive. The servers are located 50 miles form where the demo takes place. Not that far away. During the Q&A the developers quoted 1000 miles as being the current maximum distance for the service to remain playable.

One other key difference is how visual the service looks. A great 3d interface. Video streams showing games that your friends are currently playing, something that I’ve wanted for years looks to be finally available. Demo’s that don’t take an hour to download – they start almost immediately. The end to patching. The end of piracy! The end of cheating via patches and add-ons!! Games that you no longer need to buy – renting a game is finally an easy option with no need to download

At this point, taken on face value, this is a game changer. Zero hardware costs to play the latest games on consoles. No more upgrading to the latest 3d hardware on PC’s and Mac’s. I still smell bullshit though. A company can develop this and be in stealth for seven years. Really?

I still have issues with lag and also bandwidth requirements. I really can’t see lag not being a show stopper with this service. The requirements for OnLive are also going to blow many people’s bandwidth cap’s. Playing online with a console or computer at the moment needs just a 1/2Mbps connection. For SD, OnLive requires a 1.5Mbps connection and for HD it needs 5.0Mbps. SD was described as Wii equivalent and HD as 720p, 60fps. A consistent 5Mbps connection would quickly use up VirginMedia’s download limits and hence throttle the connection to make OnLive unplayable and that just an example for one broadband provider. Faster connections are coming but many come with very restrictive download limits with OnLive would need to address.

I also think there will be cost issues. Low cost entry was emphasised but a monthly subscription before games are bought/rented is not everyone’s cup of tea.

The hardware needed to run this must also be massive. They talked about custom chips and virtualisation but to run that many game instances, to decode video that quickly and serve out that much data so quickly. Just doesn’t seem possible as it’s such a leap over what anyone else is doing right now. Surely the video will be compressed and show artefacts. Look at the many HD video that can be downloaded or streamed now as an example. Definitely low par compared to current gaming expectations. What about surround sound which is now standard on console games. Surely a 5Mbps stream couldn’t provide a 720p stream with surround sound audio as well?

It must be bull.

But then look at the companies signed up to the service – EA, THQ, Ubisoft, Take2, Warner Bros, Epic, Eidos, Atari, Codemasters, 2D Boy, Crytek. The games shown weren’t old 2d games either. Crysis, Hawx, GRID, Burnout and many current FPS’s. Then remember the demo’s looked really good.

We won’t have long to find out. A beta launches in America in summer 09 with a launch in winter 09. Disappointing but understandable that it’s America only at the moment. I really want this to work. It could change the games market radically. Based on current knowledge though I can’t see it working. Time will tell and I can’t wait to see what happens.

7
Aug 08

iPhone Clusterfuck


I’ve had the iPhone almost four weeks now and thought it was time for an update. Well, that’s bollocks really. Yes I’ll detail how it’s been so far but this week has seen a few screw up’s for my iPhone that have left a pretty bad taste. Seen as a whole the iPhone 3G is turning into a clusterfuck for Apple.

The first three weeks of use were very good. The range of app’s in the store is good unlike their stability. However most of the app’s have now had point releases which has improved stability. There’s still an occasional crash but not nearly as many as was seen in the first week. The Apple app’s have all behaved pretty well but with the occasional slowdown and glitch. Texting for example usually works well but every 1 in 5 texts would see the keyboard input lag terribly behind my typing. Restarting the texting app would sort that problem but it was very annoying. Since the 2.0.1 update I’ve not seen the slow keyboard lag again so not sure if it’s coincidence or if it’s actually fixed. As with most Apple updates they don’t detail exactly what’s been fixed, just vaguely write that it addresses numerous bugs.

Bad AppleSpeaking of updates, iTunes and the Appstore app should keep your iPhones app’s up to date making management of the software on the phone a trivial task. However I’ve had mixed results with these features over the month. A couple of on iPhone updates via the Appstore have went less than smoothly resulting in the phone crashing. iTunes also seems to get it’s knickers in a twist as to how many updates are available. iTunes tells me I have one update available but on checking properly in iTunes it then say’s there are six updates available (there is actually only two updates I need – the rest I already have) and it also lists the app’s multiple times. Looking in the iTunes folder under Mobile Applications I can see that multiple versions of the app’s are stored but they don’t tie up with the number of updates that iTunes wants to download. Very weird. Downloading just one of the application updates removes all the duplicates for that application so it looks like a graphical glitch only.

Browsing the Appstore via iTunes or on the iPhone is pretty easy but they don’t make it easy to see what’s new. There are almost 1500 app’s now available for the iPhone yet the only way I can see what’s new is to visit iTunes, goto the store and view All iPhone Applications sorted in date order. Unfortunately updated app’s are included in this sort which can make tracking down new app’s tricky. Surely it’s not hard to add a category called New Applications that only lists, you know, new apps? I can make use of third party RSS feeds for new app’s but I shouldn’t have to. Also, there needs to be trial versions of software. If it’s free then it’s fine. I delete it if I don’t like it. But for paid app’s I’d like to try before I buy. Twitterrific and Exposure offer free versions supported by adverts so you can see how good (Exposure) or buggy (Twitterrific) is before parting with cash. There’s a few games also taking this route – cut down free versions to hook you in but the reality is you can see what your getting before you part with some cash.

However as a whole the phone has worked really well. The keyboard input for me is a lot quicker than normal phones, e-mail and Safari browsing is superb and I’ve used the internet on the iPhone lot’s over the last few weeks – so much more than on the old k800i. The media playback can’t be faulted. Calling it a phone is selling it short really. It does so much more than my other phone’s and it’s a lot more convenient to check mail and send out a quick e-mail on the iPhone than it is to launch the laptop or desktop for a quick task. I still think battery life is pretty poor though. It needs to be charged every day if you use it at all. Talking to N95 owner’s that’s what they are used to as well but it feels over the top for me. Oh, how could I forget the backup. It takes waaaaaay to long. Those aside, best phone I’ve owned and I can’t see anything on the market to compete with it. However I then had two separate issues this week that have left me unimpressed.

On Monday I tried to update one of the app’s I had paid for and had been updated. On trying to do this via iTunes or the iPhone’s Appstore I would get an error. On iTunes I would get the following nonsense message:

MZCommerceSoftware.OwnsNoneSoftwareApplicationForUpdate_message
You cannot update this software since you have not owned the major version of this software

Strange. On the iPhone I would get the following different messages. I love that in the first screenshot I’m told to click OK – I’d love to if the button existed.

iPhone App Update ErrorsiPhone App Update Errors

So for this one app it looks like iTunes/iPhone thought I didn’t own it. The app itself didn’t run either but other app’s seemed to run fine. I put it down to a problem with the application itself and left it at that. On Tuesday 2.0.1 came out so I upgraded hoping it would address a number of issues including fixing the app update issue. How wrong I was.

The update took around 30-40 mins and on restarting all looked well. Swapping between screens showed there was a bit of zip like the forums had suggested. I tried a few text input’s and couldn’t see any lag. I then tried updating the app again – same problem. Now there were a few app’s in iTunes available for update – all reported the same ownership problem. Worse, no third party app on the iPhone worked. Not one. They all launched and then crashed back to the home screen with no error message. Nothing to go on, nothing to check. I looked around the forums and could see other folk with the same issue. I also started digging into the updating problem which seemed to be related to de-authorsing and re-authorising your computer in iTunes. I tried this a few times and it made no difference. I rebooted the Mac and the iPhone – still buggered.

I then checked my purchase history in iTunes. All gone. Nothing. I checked I was logging in properly and that my receipts e-mailed to me were using the same account. They all were. I could now understand why nothing was updating. I wanted to get a free update on a purchased app but iTunes/Appstore on checking my account thinks I haven’t bought it. My receipts and credit card tells me otherwise. I logged the issue with Apple who said they would get back within 48 hours. They eventually did to tell me that this was a serious issue that they want to help me with and it’s been passed on to someone else for assistance. We’ll e-mail you once this has been investigated. Nice. No indication of when to expect that e-mail but take comfort, “Apple wants your iTunes experience to be as enjoyable as possible”.

On searching the forums the app’s not launching and the app’s not updating seemed to be two different issues. Some success was had by people doing a restore. I tried this but it made no difference. In fact the restore was a major pain. It took three attempts before the restore fully worked and took the best part of the morning to get back to the point of having app’s and music/video’s back on the iphone. Not slick at all.

The next way of addressing the launching issue was to remove all your app’s then reinstall. Except I can’t reinstall as I need to buy them to install them (well, the paid ones anyway). I tried the buying just in case it was another crappy dialogue box with the wrong button – I’ve now paid twice for an app so expect a refund. However removing and re-installing a free app got it to work. So the solution to getting an app to launch (if your having this problem) is to remove all app’s in iTunes and also removing them all on the iPhone one at a time, syncing the iPhone, then downloading the app again. Ouch ouch ouch. This is like Windows. This is like a typical support line which wants you to use the disks that came with your computer to wipe, format and start again. Checking the forums this morning and there’s an alleged solution from an Apple rep – http://discussions.apple.com/message.jspa?messageID=7816054#7816054. That’s not a nice solution to work through and I can only hope that the bug(s) that are causing this are being worked on for 2.0.2. I guess it will be hit and miss as to which applications lose saved data. Sigh.

So has my Apple bubble burst? The iPhone is a great piece of technology but it doesn’t measure up to the reliability of the other Apple products I’ve used. iPhone’s OS 2.0 is buggy and really should have been held back for further improvements and testing. 2.0.1 seems to be more stable than 2.0 but it’s hard to see past the problems people are having and think everything is OK. I’ve not even mentioned the issues with MobileMe which resulted in Apple giving all users an extra month free and now the admission from Jobs that MobileMe shouldn’t have launched at the same time as iPhone 3G tell’s me that Apple is stretching itself. What about the reception issues? I know of 2 iPhone 3G owners that have had 3G reception problems that they don’t experience on other phones. What annoy’s the most is that the phone as a whole is great. I can’t see an equivalent on the market that can do all it can despite it’s hardware shortcomings (camera, keyboard etc). The launch issues however are now rumbling into a second month. For customers new to the Apple platform they’ll see this as standard Apple, the way all their products work. Customers that Apple are unlikely to see again unless they get on top of these issues quickly.

I’d still recommend an iPhone but it’s not for everyone and if your in no rush I would wait until nearer Christmas so that the issues can be ironed out. Of course wait until Christmas and you’ll not want to upgrade as there will be a ton of rumours about next years iPhone. So roll on Christmas – maybe I’ll have my iTunes account fixed by then.

21
Jan 08

Fixing Mac Batteries


My Macbook Pro is still going strong in it’s second year. Something I have noticed though is that while the battery life is still very good and hasn’t really deteriorated, the reporting of battery capacity has become a bit erratic. On start-up it will say there’s an hour left but after half an hour it will then say there is 2.5 hours remaining. There’s also been a couple of times when there’s been at least an hour left for it to conk out within five minutes. This wasn’t down to capacity but misreporting what charge was remaining. Help is at hand though.

I found a document on Apple’s site that explained how to calibrate your Mac’s battery. It turns out that each battery has a microprocessor that works out how much juice is remaining. However this needs calibrating from time to time to keep your on-screen battery indicator accurate. I ran through the steps a few days ago and I now have a happy battery icon again. Joy. Might be worth running through the steps if your having similar hiccups on your Mac.

15
Jan 08

Macworld Thoughts


Leopard sales look to be very impressive but it’s a shame that the new update wasn’t announced or released. Hope that will be out soon.

The iPhone firmware update looks great and wets the appetite for the up coming SDK in Feb and the slew of app’s that will no doubt be released afterwards. While the update to Google Maps looks good the web clipping looked to be the best new feature. Favourite web clips from a custom home page – nice. Not so nice is charging existing iPod Touch users $20 to get 5 app’s that came with the iPhone but not the iPod Touch. New users will get these app’s built in with the Touch from now on but charging for this is just mean.

iTunes movie rentals look to be everything I would want except that it’s not in the UK (yet) and a 24 hour window for watching a movie once started is pretty tight. At least 48 hours would make more sense but I’ve no problem with the 30 day window to start watching a film. It’s great that HD films will be available for rental. Not so great is that they are only available on Apple TV (not syncable to other Macs) and that not all will have Dolby Digital 5.1. It also looks like the price drop for Apple TV is USA only which is poor. $229 for the base model in the USA, £199 for the same box in the UK. At today’s rates the UK price in dollars is $389.76. Robbery.

Finally, the Macbook Air. This looks to be an amazing piece of engineering. Incredibly thin it looks to curve at the edges probably giving the same effect as the latest iPod Nano’s which feel great in the hand. Might worry some but I think losing the optical drive is a good thing. Software delivery, backup’s, file management etc is moving increasingly to wireless and t’internet only. The device won’t suit everyone but the Remote Disk feature allowing you to use a PC or Mac drive in a local PC as a drive on the Air is a great work around and fall back should you need to restore your Mac. Couple of caveats. Can’t replace the battery (similar to iPod) and it is a tad pricey but this is really cutting edge. The SSD upgrade s also ridiculously expensive but again this is new tech and the price over the years will fall. Can’t wait to get my hands on one…but I won’t be buying. Happy with my current Macbook Pro. Just want to see just how light it feels.

I am tempted with an Apple TV though. With all cd’s ripped and so much media on the iMac and external drives, streaming to the TV via Apple TV is making more sense. I’ll hang off for the moment but the new Apple TV software looks pretty sweet and could be tempting once I get the new amp in place. Especially as Connect 360 works well but the 360 is noisy…and the PS3 is quiet but MediaLink is a bit…funky at the moment.

One more thing…who drugged Randy Newman?