Posts Tagged: xbox

16
Nov 08

New Xbox Experience


On November 19th (just three short days away) all Xbox 360 owners will get a new dashboard delivered to them – the strangely titled New Xbox Experience. I was selected in the latest round of previews so I’ve had the dash since Friday. So what can you expect later this week?

The dash does a quick install followed by a reboot. You then download the new dashboard which took me under two minutes. You then watch a swanky video before your presented with the avatar creation screen. Microsoft are chasing the Wii market so everyone has to create an avatar. The creation options are pretty varied – a lot more than I remember on the Wii but I found it harder to get a character that was a look alike despite the greater options. It’s no surprise that an avatar specific store is also on it’s way which would explain why the clothing options were underwhelming. They had lots of options but you couldn’t change the colour of any of your choices. Cha-ching! The avatars can be used within games but I’d expect to see that in Arcade titles only. With the avatar creation out of the way your dropped into the new dashboard.

Dash

Instead of blades and moving right to left through options you move through a vertical list. The animations are very quick and it’s easy to get around. It’s a lot more visual than the previous dash so it’s good to see the speed is there with all the extra gloss. The first, erm, folder (not sure what the proper name is) is Welcome which introduces the new dashboard – this menu can be disabled – as far as I can see that’s the only one that can be removed or customised in any way. These folders look as if they are based on Coverflow as seen in OS X. The other menu’s are as follows:

My Xbox – For me the hub of the system and will become the most used menu. Access the current game, access other games installed on your hard drive, media libraries and your 360 settings.

Friends – Shows your friend list. This is really well animated and highlights the avatars well. However it is slower to see who is online as you can only see a few friends at any one time. However it display friends parties really well and it looks easy to join parties from here (based on the Microsoft video detailing the party feature as I don’t know anyone else with the new dash).

Party

Inside Xbox – shows you stuff from Microsoft – behind the scenes videos and other stuff like that

Game and Video Marketplace – A really nicely animated menu for the marketplace content but you can also browse via a three screen system which makes finding content in these large folders a lot easier. At the dashboards official launch you can also browse the marketplace content from the xbox.com website and seemingly tell your Xbox to download any content you select.

Browse

Events – For special one off type events and more social gaming

Spotlight – Combines bits from other menu’s and shows you the game in the disc drive, lets you access your gamercard, see achievements – all standard stuff. You also get to see adverts and not just for games – anything could appear like the Subway advert in the above screen.

There’s also a couple of missing menu’s for Europeans. We don’t have Netflix here so don’t get any of those features and also Primetime is missing, rumoured to be delivered next Spring. Primetime is where Microsoft hope to provide more social gaming akin to the Wii with games like 1vs100. Not a big miss for me and something to look forward to next year.

I had reservations before getting the dash but I really like the new system for everything apart from the friends list which feels slower to access the same information as before. However the blades haven’t gone away entirely. Hit the guide button from the dash or in a game and you access a blade based menu that gives you quick access to…well, everything. Friends lists, messages, party setup, media playback, marketplace and system settings. So the best of both worlds.

Guide

This menu is called the Quick Launch Bar and is really snappy to use. However a couple of times I’ve had issues getting back out of the QLB. Pressing B should take you back a page but I’ve had it hang for 5-10 seconds a couple of times. Not sure if that was due to the game running in the background or not but it was a bit annoying.

This update doesn’t just change navigation options – there’s a few new features that should have a big impact on how I game. The first is Parties. You and up to seven other friends can create a party. The party can then move from game to game as a group or just chat privately while each group member does there own thing – play different games, watch movies etc.

Party Options

You can set the party up so that you need to invite friends or just allow friends to join without invites. The party feature is a godsend as the amount of swearing, screaming, shouting and singing on Live can be intolerable. Certain games seem to attract a higher amount – Fifa for example. It will be great to setup a party and then play Fifa as our club without constant interruption. This is another feature I couldn’t test as no one I know has the dash.

The second new feature is game installs. You can now install a game fully to the Xbox hard drive and play from there rather than the disk drive. This allegedly makes the game quicker to run but without a stopwatch I couldn’t tell. The biggest impact is on noise – the disk drive on the 360 is noisy as hell and not having that spin makes the 360 a lot quieter and allegedly less hot too. This is such a big deal for me, so much so that I bought the 120GB hard drive so I can take full advantage of installing. So far it’s been excellent. I’ve installed Fifa, Gear of War 2 and CoD:World At War and all work well. The installs take anything from 5 to 15 mins depending on game size. While installing though you can still access the guide menu which is nice.

I noticed a few other things in the last couple of days. Launch a game and you’ll get a pop-up telling you that friends are also playing the same title. I also turned off auto playing of games when inserted so that I could play the game from the hard drive – even though the game in installed you still need the disk to verify that you own the game. One other issue is with NAT settings. After installing I had some issues getting into Fifa games. Only a couple worked out of 20 or so attempts. On checking my NAT settings, which were previously Open, they had moved to Strict. The advice was to reboot my router which I thought strange but that worked so I’d advise you to reboot your router after upgrading or at the very least check your NAT settings. The check was also a lot faster than on the old dash. Thankfully video and music playback from the Mac still works as does selecting custom soundtracks in game.

So overall a very nice upgrade. The dash looks a lot nicer than the old one and if your put off by it’s looks you’ve still got the old blades available via the guide button. In fact the guide button is a lot more useful than it is today. I would have liked to see some more new features like the ability to take pictures in game rather than each game providing it’s own functionality, take video’s in game and upload to Youtube or a Microsoft site.

What’s surprising is that we are getting this new look and extra features without having to buy a new console. Usually this type of upgrade would only come with new hardware so it’s nice to see Microsoft not resting on it’s laurels and trying to innovate and improve the dashboard further. On improving the dashboard it also widens the lead that it already had on the PS3. Sony really need to take a long hard look at it’s own dashboard system and hopefully learn from the 360’s better features. Here’s hoping that the upgrade goes well for all on Wednesday and we don’t experience any Live issues which would be a real shame.

2
Aug 08

Geometry Wars 2


I loved the first Geometry Wars (Retro Evolved to give it it’s full title) which has been out for ages on XBLA. The sequel came out on Wednesday and it easily surpasses the original. Geoms are now dropped by each shot enemy which changes the gameplay ever so slightly. Collect geoms to increase your multiplier. There are also a couple of new enemies. Rockets fire both horizontally and vertically across the playfield which I’m sure is added to stop you rolling clockwise through the game racking up points. Local multi-player has been added but the biggest addition is there are now six different game modes.

  • Deadline: Score as many points in three minutes. You get unlimited lives but if you want a decent score don’t die.
  • King:One life and no bombs. Safety zones appear randomly which enemies cannot enter while the player can only fire and cannot collect Geoms while inside a zone. The zone shrinks and disappears a short time after it is entered, forcing you to move zone to zone. Think strategic chicken.
  • Evolved: Similar in style to Geometry Wars: Retro Evolved, score as many points as possible with no time limit. The old classic but with more enemies on screen than before. I think.
  • Pacifism: One life and cannot shoot. Fly through gates to destroy nearby enemies, and earn extra bonus points by flying through gates in rapid succession.
  • Waves: You have one life and must avoid and destroy waves of rockets that fly horizontally and vertically from the edges of the playfield.
  • Sequence: Twenty levels, each with a predetermined pattern of enemies. You have thirty seconds to destroy all of the enemies in each level. If the player loses a life, they are taken directly to the next level, but the game ends if the player loses all of their lives.

Each of these is pretty unique and add’s a depth and variety that the first game didn’t have. Also polished is the graphics and sound. Screenshots are pretty pointless as they don’t show the game in motion. When the screen is busy the game looks amazing. So colourful, no slowdown, all in HD. Sound has also stepped up from the original – each mode has it’s own soundtrack which fit so well, especially deadline.

However Geometry Wars claim to fame was it’s gameplay and that’s been retained…in spades. Even more so with the new modes which only add to it’s charms. There’s also some subtle little touches that add to the game. It supports online scoreboards which can be accessed as usual but while playing each of the modes your friends highest scores, not yours, alongside their name is displayed at the top right of the screen. Just to niggle you that bit more as you try and better them. Genius.

This game is like a drug. Each and every time you have just one more go, each and every time thinking you can better that score. For me it’s as pure a game as you can get. Simple, addictive and great to play. Remember that this only costs 800 gamerpoints…£6 or so. Unmissable.

29
Apr 08

GTA IV – It’s Here


Some initial random thoughts from my first 30 mins on single player…and first three hours on multiplayer. If you want it summed up in one word – unmissable.

  • Very cinematic intro – don’t skip it!
  • Rich environment, great graphics. Lot’s happening around you that you need to spend time looking at and taking in. So big. So much to see. Massive scale.
  • Cars are varied and handle superbly. Different and takes time to get used to and you need to brake. Loving the wheelspin’s and momentum of vehicles.
  • Not done enough single player to say any more. Same old GTA fare by the looks of it which isn’t a bad thing!
  • Multiplayer takes a bit of getting used to. it probably helps to have done some offline missions first and get used to targeting, cover system, changing weapons. I didn’t and i suffered!!
  • Multiplayer offers the whole of Liberty City if you want it. Deathmatch, Team Deathmatch and a few other modes that I didn’t have time to try. Cops and Crooks is a great game mode though. So much fun! So many ways to kill/die. It can feel overwhelming though.
  • Thankfully there’s an option to respawn nearby where you died. Keeps you close to the action – anything else could lead to boredom crossing the map to get to enemy team.
  • Racing modes are fun. Losing car after death though and getting a scooter can be frustrating but superb for your frineds.
  • Rockets on a small map is frantic. Rockets look superb!
  • No mute. Loud Americans! XBox Live should allow you to default voice communications by region/countries. Mute all yanks!
  • Helicopters! A great way to travel.
  • In just one night so many memorable moments. First time I used the sniper to stop a car was superb. Seeing and driving cars with no tyres. Cheesy in the fire engine. Me not being able to kill anyone. Me not being able to drive. Class
  • It’s a sandbox game so don’t expect the honed multi-player of Halo, CoD, Forza etc. it really is up to you how you want to play.
  • Soundtrack ticking boxes so far. Heard Queens One Vision and some Phil Collins tonight.

So. Some initial thoughts mostly all positive. One also closing note. Glad I picked up 360 version over PS3. Some reviews have mentioned better graphics on the PS3 but this comparison between both shows me that any difference is hard to spot. It’s also been found today that the res of the PS3 version is 640p against the 360’s 720p, that the PS3 multiplayer service has been down and had connection issues today and also that the PS3 version is freezing. Solution – delete your game save and also the game install. Nasty. Xbox Live (for me anyway) performed without a hitch tonight. Great to login and see 15 friends all playing the same game. Can’t wait to really get into the game. More thoughts probably next week on how it plays after a few days.

26
Jun 07

Achilles Heel


The 360 is a fine console with excellent games, great online community and a fine multi-media machine. However it’s failure rate is atrocious yet Microsoft have always denied there is a big issue with returns. Now comes news that the UK repairs team is receiving 1500 – 2500 per day according to this article published on 360 Gamer.

1500-2500 per day in the UK alone

That sounds really high but tie’s up with my own findings. I game regularly with a group of guys and almost all of them have had at least one 360 fail. Two of the group are onto their 5th 360. That’s five machines in less than 20 months. If it happened to one guy only you would put it down to bad luck but not two. I’ve also had mine fail, Shakeel’s has just gone, Graham’s on his third and as already said most of the guys have had theirs fail two. If it’s not the red ring of light it’s scratched disks, which is definitely caused by the 360 as the guys that I know it’s happened too haven’t even removed the disk from the machine for two weeks. It started to fail and on inspecting the disk concentric scratches were clearly visible.

These problems have now transferred to the 360 Elite which was Microsoft’s chance to address the issues which look to have been sadly missed. A couple of folk I know are now thinking it’s time to ditch the 360 and move to PS3 despite that platforms lack of current games – at least it seems more reliable. Time to come clean Microsoft. Early adopters deserve better than this. Consumers deserve better than this. You no longer have a monopoly when it comes to HD games and a busy online console community and gamers are becoming tired of the failure’s.

19
May 07

Halo 3 Thoughts


I felt it was worth playing more than a handful of games before commenting on Halo 3 as it takes time to get used to some of the more subtle changes. The most noise on the net at the moment is with the quality, or lack of, of the graphics. I’ve been happy with them but they aren’t mindblowing. I’ve been impressed with the bubble shield, the increased detail on all the maps, the water effects and the higher res that everything is presented in. While it’s a beta I don’t expect them to change much between now and September although the single player may have an extra sheen as seen in previous Halo games when compared to multi-player.

The three maps in the beta are all very different, new and provide fresh challenges. Most disappointing is Snowbound as it’s fairly small with not much detail. The snow effects are nice but there isn’t much cover on the map leading to quick deaths. Still, the Ghost on this map does allow me to mow down folk.

Highground is a fantastic map consisting of a beach, with a main path heading up to an abandoned base. Lot’s of hiding places, multiple routes to the base and also the chance to try the Mongoose. Think smaller, aster more vulnerable Warthog. Great fun. Finally there is Valhalla which is a more traditional Halo map – large with a base at each end and in a valley with undulating terrain and a stream running through it. The water really slows the Warthog down and when you die in the water your body is carried by the currrent and the sound is muffled…a great touch.

First Halo 3 Match

The new weapons are a mixed bag at the moment. The Spartan Laser is very powerful but balance is provided in that it takes 5 seconds to charge. Machine gun turrets are now removable but really slow you down – still makes an effective weapon for mowing down groups. The Brute Spiker is a great new weapon close up – dual wielding seems to be most effective and does a lot of damage.

Most notable is that the pace has dropped slightly. It feels a tad slower than Halo 2 but if anything this has made the game feel even better. One of the early rumours was that the game physics could be altered by the host so that gravity, speed, weapon power etc could be altered so if true it would be easy to adjust running speed. I’m not convinced by offerring these variable options though – every game could feel different, odd even for all those playing apart from the host. I guess this won’t apply to ranking matches if there is such a feature.

Certainly the first 20 or so games for me have been excellent and are a great taster for the full release in September. In an attempt to beat the de-rankers you now have experience point (Ranking Points) which allows matchmaking to be refined and be based not just on your current skill level but also your experience.

After the lack of party features in Gears of War it’s great to form your own party and take your friends into a game. If this was in Gears of War I think I and many of my friends would have played it more. It makes for a great game online when it’s your friends rather than strangers your fighting with. The speech is a little awkward though. By default team speak is off with only proximity chat on. Most games with strangers have been fairly quiet so far. With friends in your team it’s a bit more vocal but I would have preferred that team speak was default rather than a button press.

I guess the most annoying feature is the time limit as the beta ends on June 10th. The last three nights have seen some fantastic online games – mostly close games and a great laugh. Maybe it’s for the best as no doubt we would be tired of the maps by September. I’m in no doubt however that this is another classic that will eat up as much time as Halo 2 did. Roll on Sep 26th – my pre-order has already been made.