Month: March 2008 (page 2 of 3)


So what’s yours?

Sony Logic

Gran Turismo 5 prologue hits the UK at the end of March. £24.99 for the Blu-Ray disk out on the 28th but available for the same price as a download on PSN for…£24.99. So the same price for the same game but one that I get to own on disk and one that lives as a download on my PS3. I could pay the same price and get it a day early. Cool. Not really…just flawed logic.

I can order the game from Gameplay or Amazon for £17.99. So I can get the physical media version cheaper than a download. I’ll also probably get it on the 27th as Gameplay ships early. Surely a downloadable version of the game would be cheaper for Sony than distributing a physical blu-ray disk? You really do wonder sometimes.


Bungie updated the Halo 3 playlists last week and added Grifball. I hadn’t heard of this mode before but it is great fun.


The full rules are here but basically teams of four play 5 rounds trying to pick up a ball and score it at the other end. Every player has a gravity hammer and sword, health reduced, damage increased and whoever had the ball has 150% speed, 3 * overshield and turns orange.


It’s total carnage for the whole match and there are some great tactics to the game. It’s also a killing frenzy and I got my first Killimanjaro (kill 7 opponents within 4 seconds of each other). If you’ve not tried Halo for a while then it’s time to dust off your copy…it’s hammer time.

Cautionary Tale

You should always be careful when handing over usernames and passwords to programs downloaded from the internet. 99% of the time it will be fine but sometimes it could lead to ruin. Not true? Then visit Coding Horror and read about how a programmer was hiving users Google e-mail passwords. Now think how many people use the same password for everything. Scary.

If you fall into the group of one password for all sites, try 1Passwd (not trying to be ironic). Great product which should help protect your many online accounts.

iPhone SDK

I was so impressed watching the iPhone SDK launch last night. As usual with Apple there were some slick demo’s, some headline grabbing quote’s and some ambiguity but watching the 2 week old demo of Super Monkey Ball was a real clincher. This is a great mobile computing platform, not just a mobile phone platform. The full SDK launch is online but I’ve copied just the Sega demo below.

[qt: 474 266]

Firstly the enterprise additions to the iPhone are vast and will surely meet almost any enterprise requirements. The addition of push e-mail, calendars and contacts looks great – very fast. I also liked the remote wipe which again adds to the security.

However of most interest was the SDK. Harnessing the best of OS X and utilising XCode the SDK is now available for anyone to download and try, as long as you have a Mac. More developers moving to Macs per chance? You can develop an app and use a virtual iPhone on the Mac to test it or hook up an iphone and download you app to the Mac.

Software distribution of your app is via Apple only using a new app called App Store. It will sit on the iPhone and allow you to download free and paid for iPhone (and iPod Touch) software wirelessly. It will also let you know when updates are available for your software. I guess the worst thing about this is how easy Apple have maid it – one click purchases etc. If your app is a pay for app, Apple will take 30% of the money for hosting, distributing etc. Sounds steep but there’s not been too much backlash about it. To publish an app you need to pay $99 to register as a developer. That charge is for the developer, not per software so not really that steep.

More confusing is what will be allowed. No VOIP over Edge was one of the answered questions, no porn or malware, no chipping app’s but no clarification on how protective Apple will be on something like iTunes. From Daring Fireball, Amazon MP3 store on iPhones? It also looks like there are restrictions that make the SDK only of real use in the USA. There are some blog’s stating than non US residents can’t download their app’s to the iPhone.

For me it really sparked something. I just wanted to download the SDK and start hacking. It will be difficult finding the time but I’ve already got a couple of small app’s in mind that I would like to put together, just to learn how it all works. The SDK, coming in at over 2GB was downloaded this afternoon. It’s playtime. Just a shame all this along with iPhone software v2.0 and the non beta SDK isn’t released until June.

One more thing…I’ve still not bought an iPhone. I’m closer than ever to spending cash on one except I’m convinced 3G isn’t far away. Decisions decisions. It’s really the wrong time for my yearly bonus to appear!

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